Warpless

Summary:
Warpless is an Any% run through New Super Mario Bros. Wii that carries the restriction of not using warp cannons. It can also be referenced as Cannonless as a joke. A good definition of this run is any% with no major overworld skips.

Route:

 * World 1:
 * 1-1: Gather propeller.
 * 1-2: Grab star, same as any%.
 * 1-3: Yoshi can be grabbed as a safety from final two hammer bros.
 * 1) Star House: Used after 3-2.
 * 1-T: Don't immediatly jump on the ledge above the 3rd star coin, dry bones will be on the swing.
 * 1-4: Jumping out of the water increases speed, falling down after a propeller spin is slower then swimming.
 * 1-6: On the final three rotating blocks, a jump on the left base of the block will teleport to the top.
 * 1-C: It is faster to propeller spin over the 3rd gear.


 * World 2:
 * 2-1: There is no reliable method past the three piranha plants, propeller spin over, or take it slow.
 * 2-3: Prop spin the final staircase, without jumping Mario will reach the top with minimal down time.
 * 2-T: Start out moving left to reach the first moving gate. Roulette block is in 2nd left side door up, hidden.
 * 2-4: The secret exit can only be reached on a gust of wind, the fourth gust is earliest.
 * 2-C: Autoscroll level: Top Bottom Middle is the pattern.


 * World 3:
 * 3-1: A triple will get over the "Stairs" halfway through the second room.
 * 3-2: Star in ? block over another ? block past the ice bros. Use starman after the level.
 * 3-T: Propeller allows a skip of half of the first elevator, and all of the second.
 * 3-4: First pass secret exit is all the way to the left. Duck jump on the moving platforms past halfway flag.
 * 3-5: There is a star in the middle of 8 coins above the first piranha plant.
 * 3-4: Second pass is normal exit. Pipe is just below roulette block, red blocks should be activated.
 * 3-C: The second room can be skipped with a propeller. Damage avoidence is theoretical.


 * World 4:
 * 4-1: If penguin suit wasn't collected in castle, grab now. Penguin can slide on top of water.
 * 4-2: Star in second ? block after halfway flag, can refresh star in blocks near the 2nd and 3rd star coins.
 * 4-T: Spawned blocks are constant, generated blocks are random.
 * 4-4: Follow the blue coins from the P switch to reach the room with a penguin. Star located near a fish.
 * 4-G: Star hidden to the left of start. Hidden exit is under the platform under the final boo in the first room.
 * 1) Star House: Used after 5-5.
 * 4-C: Final room with propeller wait 5 igs before jumping with a propeller spin. Damage boost with penguin.
 * 4-A: Double jump wallkick makes it possible to enter final room without propeller or propeller block.


 * World 5:
 * 5-1: Same as any%. Run up first shell and jump when roulette can be hit, should manipulate a star.
 * 5-2: Jump on top of a wiggler in a tunnel and Mario will bounce over them.
 * 5-T:
 * 5-4: No propeller, use ice Mario.
 * 5-G: Normal exit is leftmost door, drop first hole, jump over the other three.
 * 5-5: DEATH. Use star AFTER level. If star is used before grab the star house before 5-5.
 * 5-C: Final ? block contains a propeller. Iggy is hard to beat without damage, take slow.


 * World 6:
 * 6-1: Propeller can be used to skip several ledge gaps, if no propeller, use enemies for jump boosts.
 * 6-3: Alternate is 6-2+6-4 for propeller in 6-4. Alternate is several seconds slower then 6-3/6-T propless.
 * 6-T: Propeller can fit between wall and spikes everywhere. Damage boost without propeller.
 * 6-5: Use third koopa's shell to kill fish in the tunnel.
 * 6-C: Notorious for causing many deaths, take slow.
 * 6-A: Autoscroller, fight has difficult controls.


 * World 7
 * 7-1: Slopes like to not work properly on moving platforms, almost every platform moves in this level.
 * 7-2: Avoid water if possible, do not risk death or item loss.
 * 7-3: Propellers in both ? blocks near first two sets of fuzzies. At the beginning of 5 ? blocks in large zone.
 * 7-T: Activate platforms before climbing with propeller. Secret exit is underneath double bomb cannons right.
 * 7-6: Autoscroll level, beetles are sloped and therefore holding down causes Mario to slide.
 * 7-C: Secret exit drops off right next to boss door. Be wary of hammer bros.
 * World 8
 * 8-1: Same as any%. Safety first in this category.
 * 8-2: Same as any%. Secret is underneath the spike ball generator near goomba pipe generators.
 * 8-7: Same as any%. Autoscroller.
 * 8-A: Same as any%. More likely to avoid using the second and fourth propeller skips.
 * 8-C: Same as any%. Use safe Bowser escape strategies, deaths are costly.