Mario

Mario
Mario is the default starting power for players. Typically called "Small Mario" this power can only take one hit from an enemy before death.

Typically it is a good idea for a runner to be familiar with Mario, since anything can go wrong in a run knowing how to use Mario to complete any level is always a good idea.

 Techniques
Mario has a higher normal jump height then tier 2 or 3 powerups.

Duck jumping cuts Mario's hitbox in half vertically, because of this Mario can jump further in a regular jump when hitting a cieling then a tier 2 or 3 Mario.

 Level Advantages

 * 5-1: Mario can jump onto the ledge at the end of the water, from the water.
 * 6-3: Mario can duck jump over a piranha plant blocking the hallway at the end.
 * 8-2: Mario can duck jump and hit a ceiling to increase distance in the secret exit hallway.
 * 8-3: Mario can jump between the lava and a ceiling after the halfway flag without stopping.

 Problems with Mario Advantages
All of Mario's advantages only hold sway only over specific upgrades. While he is good as a default, in most cases it is a better choice to use upgrades over Mario. Each advantage listed should only be used in case of death, or damage boost abuse.